Hidden SpringsThe BlogPlay

Updates

What's new each Tuesday

By Topher Cook · · 2 min read

Hidden Springs isn't a game you finish once. It keeps going all year, and Tuesday is the day things change.

A new chapter, on a Tuesday

Each chapter is a complete case with its own ending. When a chapter's finale plays, it points to the next case, and new chapters open on Tuesdays. Seven are written so far:

  1. The Courier's Ledger. One soggy ledger, eight doors, and a man in an overcoat.
  2. The Ninth Page. Eight green-ink letters, and a rival sure they spell CAPONE.
  3. Curtain at Eight. An honest magician, violet chalk and a con man with a ticket.
  4. Dead Air. Nine seconds of radio silence and two mountains flashing mirrors.
  5. The Fellow at the Depot. Eight brass buttons and an old friend from the station.
  6. The Notice Before Dawn. Two 'only originals' and a courier everybody blames.
  7. The Avenue in Full. A directory page that stops halfway down, and a fold somebody glued shut.

The first five chapters make Case One. Case Two starts with Chapter 6, and Chapter 8 picks up where Chapter 7 leaves off.

The Tuesday Edition

Every week there's one challenge, the same for everyone, like "open 3 north-end doors by Sunday". It pays Brass Tokens. There's no ranking, no prize for being first, and no luck in it. If you do it, you get it.

The Radio Hour

The KTHS Radio Hour plays the whole story around the clock as a live station, with voices and music. When a chapter opens, its episodes join the station.

The Radio Hour page with a vintage radio and a Play button
The Radio Hour: the whole story, on the air all day and all night.

Where to see what changed

The Whole Story page keeps a short log of every update: new chapters, new ways to play, history pages and behind-the-scenes work. This blog will carry the bigger ones. If you use a feed reader, the blog has an RSS feed.

See the latest updates RSS feed