Text me to bookYour messages open with the note started
501-575-8017 · I'm one guy and I answer every text myself.
The public mystery is free. Optional private experiences like this one cost extra. Nothing in the public game needs them: no chapter, door, shop reward or ending is held back for anyone who doesn't book.
The price
$25a person
- $250 minimumThat covers 10 people. Bigger groups are $25 for each extra person.
- Teams of up to 5 share one phoneSplit your group into as many teams as you like.
- About 90 minutesOn foot along Central Avenue, shop to shop.
- Card, PayPal or cashI text you a card link once you pick a date.
A group of 20 is $500: four teams of five, four phones.
Who it's for
- Work teams
- Family reunions
- Church youth groups
- Birthday crowds
- Conventions at the Convention Center
How it works
- 1
Text me a date and your group size.The button above starts the text for you. Fill in the blanks and send it. - 2
I text you a card link.Card, PayPal or cash. Nothing to sign up for. - 3
Your Chief gets a private case code.The Chief is whoever's organizing. I send them a 6-letter code and the link to your group's board. - 4
On the day, each team opens the case with the code and races the clue chain.Each team's clock starts when it joins and stops at the last door.
Your private board
It shows each team's finish time and how many hints it used. It's for bragging only: no prizes, and no luck involved. Every team gets the same story and the same locks.
ExamplePrivate Case · Chapter 1
The Courier's Ledger
Example group · Saturday- 1The Night Owls1 hint1:08:12finish
- 2Team BiscuitNo hints1:14:40finish
- 3The Overcoats3 hints1:21:05finish
- ·Hattie's HelpersOn the casestill walking
A hint counts when a lock had to show its hint or its answer.
Good to know
- It's still being built. Chapter 1, The Courier's Ledger, is ready to play now. More chapters open as I finish them.
- No shop rewards yet. The shops on the route haven't signed on, so there are no white cards or counter surprises today. Each team opens every door on its own phone as it reaches the shop. The story, the locks and your board all work.
- Teams can start a few minutes apart. Each team's clock starts when it joins with the code, so nobody has to bunch up at the first door.
- Bring one charged phone per team. If that phone has played the chapter before, joining starts it fresh. Anything you've already claimed stays claimed.